Dustin Sherer
Unreal Engine
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Unreal Engine
Snips from personal UE4 projects
Map Creation From Data –
gathered from the U.S. Geological Survey’s (USGS) Geospatial Program, and used
translated elevation data of hometown to create small map for playtesting and environmental design.
Character Customizer –
Used UMG UI Designer and Blueprints to build a character customization
menu that places player in map once finished designing their character.
Water Systems & Splines –
Map created to practice with water system added in UE 4.26, as well as the spline system